Tuesday, April 12, 2011

Game Demo Questions

  • Intro screen: Balloon thief 2000 

  • Team Introduction: By: Ileana L.

  • Audience: For the sixth graders.

  •  Gameplay: The character needs to drag the balloons in the basket,the goal is to put all the balloons in time before you ran out of time. 

  • Learning Goal: The player will learn his factors of any number.Fun Factor:The game make the game fun by rushing that you want to win and not lose.

  • Smart Factor: I think that people can learn their factors/multiples.

  •  Style Factor: When you lose I'll put a sound that let's you know that you lose or win. 

  • Originality Factor: It will sell because it's fun and exited, and you can learn you factors.
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